# Thomas Burgess
Email: \*@thomasburgess.dev
https://github.com/ThomasBurgess2000
https://github.com/ThomasMeetKai
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### Metaverse Engineering Lead
*MeetKai, Dec 2020 - Present*
- Lead engineering on our browser-based metaverse platform. Top contributor in the monorepo. Major contributions:
- Wrote the full stack for secure, multiplayer casino games like blackjack and roulette.
- Wrote the player and vehicle locomotion, both networked.
- Wrote a pipeline for baking avatar animations (and made a [video tutorial](https://www.youtube.com/watch?v=umaUCZZf8Kg) on the subject).
- Wrote the global chat system.
- Wrote a tool for inspecting and labelling products in 3D, also networked.
- Wrote many camera systems, like gaze detection, clipping prevention, and mobile-first optimizations.
- Wrote a system for massively multiplayer concert experiences.
- Previously was team lead for our data team. Wrote systems in Go and TypeScript to scrape, parse, and export millions of items from various sites.
### Software Engineer Intern
*Lockheed Martin Aeronautics, May 2020 - Dec 2020*
- Worked on the F-35 weapons team, completing coding, testing, and debugging tasks in C++.
- Led effort to automate the build and test processes using Jenkins and Python.
### Computer Science Intern
*Biola University, May 2019 - June 2019*
- Designed, programmed, and tested the front and back end of a database solution to enter and store patient data using a LAMP stack.
- Built data analysis tools in R for use in analyzing gene expression data.
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### Bachelor of Computer Science
*Biola University*
- 3.9 GPA
- Stewart Science Honors Program - Participated in specialized coursework and on-campus research.
- Torrey Honors College - The top Great Books program in the country, taken in addition to my major specific courses.
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Experienced with **TypeScript**, **NestJS**, **Temporal**, **React**, **Go**, **Python**, **BabylonJS**, **C++**