# Thomas Burgess Email: \*@thomasburgess.dev https://github.com/ThomasBurgess2000 https://github.com/ThomasMeetKai --- ### Metaverse Engineering Lead *MeetKai, Dec 2020 - Present* - Lead engineering on our browser-based metaverse platform. Top contributor in the monorepo. Major contributions: - Wrote the full stack for secure, multiplayer casino games like blackjack and roulette. - Wrote the player and vehicle locomotion, both networked. - Wrote a pipeline for baking avatar animations (and made a [video tutorial](https://www.youtube.com/watch?v=umaUCZZf8Kg) on the subject). - Wrote the global chat system. - Wrote a tool for inspecting and labelling products in 3D, also networked. - Wrote many camera systems, like gaze detection, clipping prevention, and mobile-first optimizations. - Wrote a system for massively multiplayer concert experiences. - Previously was team lead for our data team. Wrote systems in Go and TypeScript to scrape, parse, and export millions of items from various sites. ### Software Engineer Intern *Lockheed Martin Aeronautics, May 2020 - Dec 2020* - Worked on the F-35 weapons team, completing coding, testing, and debugging tasks in C++. - Led effort to automate the build and test processes using Jenkins and Python. ### Computer Science Intern *Biola University, May 2019 - June 2019* - Designed, programmed, and tested the front and back end of a database solution to enter and store patient data using a LAMP stack. - Built data analysis tools in R for use in analyzing gene expression data. --- ### Bachelor of Computer Science *Biola University* - 3.9 GPA - Stewart Science Honors Program - Participated in specialized coursework and on-campus research. - Torrey Honors College - The top Great Books program in the country, taken in addition to my major specific courses. --- Experienced with **TypeScript**, **NestJS**, **Temporal**, **React**, **Go**, **Python**, **BabylonJS**, **C++**